Over the next year, we will be looking to partner with new freelance artist/animators to help expand our product base of educational games and playful apps - now being used by millions of children.
Our plan is to build a list of potential creative partners we could work with in the future. If this sounds like you, we'd love to hear from you.
We are the developers of Teach Your Monster to Read: a multiple BAFTA award-nominated educational app, one of the world’s leading literacy products played by over 1 million children every month.
We are now in the process of developing new apps and games for kids aged 4 and upwards, both in reading and in other areas of learning and development.
Teach Your Monster Games are a non-profit company, funded by the founder of Usborne Publishing.
Teach Your Monster are looking for multi-skilled freelance illustrator & animators with experience in expressive creature and character design, background design as well as excellent compositional and colour skills. Artists/animators will be used to working in vector art and ideally have experience in delivering assets for games.
Apps used in production will most likely be Illustrator, Photoshop, Unity, Animate with the possibility of using Spine, Blender or Affinity. Details will be confirmed when establishing the art pipeline.
Our teams are small (2-3 members) and work remotely but we are looking for a UK based illustrator/animators as there will be a number of on site meetings over the course of production (possibly London).
Roles will be a short term contracts of 2-3 months part-time for 3-4 days per week.
You don't have to have made stuff for kids before, but we are looking for people that make things that are delightful, funny, with great characters and story.
We’re not looking to emulate our current art style, but are looking for artists with a sense of style and design sense that will complement the existing products. Each Teach Your Monster product will have a different artist defining the look and feel, but that each product will still fit the umbrella brand through some stylistic choices and careful curation of artists and art direction.
Below we have identified a few qualities that we think help define a Teach Your Monster product:
Below are a few images we have assembled as part of our mood board to give an idea of styles that could work under the Teach Your Monster umbrella.
Above are a few of our favourite designs from Teach Your Monster to Read. The Hungry Beast at top right is a particular favourite for it’s expressiveness, boldness and colour.
Four images from our moodboard, looking at styles might complement the current product. They have been selected for their qualities — colour, shapes, character design, simplicity, etc.
Over the next year, we will be creating some new products and prototypes, with the most promising projects moving through to full development.
These will be focussing on new areas of learning and development for children, which could be anything from maths to mental wellbeing.
We’re looking to build contacts with the right kind of people so we have creative partners ready to collaborate with when concepts move to the development stage.
We work hard at Teach Monster Games to make a great culture for the people working with us:
Send a short summary of your experience, a link to your portfolio and point us to the projects that are most relevant to us. If projects come up that look relevant to your experience, we'll be in touch!